
AFTER HOURS // SYSTEM STATUS: UNUSUAL
FAARTY: THE OFFICE HAUNT
You stayed late at the office.
The doors locked.
The systems started acting strange.
Now you'll have to debug more than the computers.
A pixel-art horror-comedy adventure.

CAM_04 // OFFICE FLOOR
THE PREMISE
THE NIGHT SHIFT JUST GOT WEIRD.
You're alone in an after-hours office where the computers are suspicious, the environment is misbehaving, and the exit has decided it needs more paperwork.
Explore the floor, investigate problems, and use your debugging tool to make sense of the systems around you. Sam is helping remotely. That should be reassuring.
It is not reassuring.
PLAYABLE NOW
WHAT'S IN THE CURRENT BUILD
A focused slice of the night shift—built around exploration, investigation, and an office that refuses to behave.
- 01Office exploration
- 024-direction movement
- 03Keyboard controls
- 04Mobile controls
- 05Environmental interactions
- 06Contextual prompts
- 07Objective HUD
- 08Health
- 09Debugging tool
- 10Sam hint system
- 11Wife + Sam opening sequence
- 12Locked-exit progression
- 13Environmental audio
- 14Responsive browser gameplay
STATUS: ACTIVE
CURRENTLY IN DEVELOPMENT
FAARTY is actively being built, tested, and polished. The current demo is a real slice of the game—not a promise that every haunted corridor is finished.
Built with Phaser + TypeScript.
STAY CONNECTED
FOLLOW THE HAUNTING
Development logs, suspicious transmissions, and places to compare notes.
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Community / Devlogs