AFTER HOURS // SYSTEM STATUS: UNUSUAL

FAARTY: THE OFFICE HAUNT

You stayed late at the office.

The doors locked.

The systems started acting strange.

Now you'll have to debug more than the computers.

A pixel-art horror-comedy adventure.

FAARTY: The Office Haunt logo glowing in the dark

CAM_04 // OFFICE FLOOR

THE PREMISE

THE NIGHT SHIFT JUST GOT WEIRD.

You're alone in an after-hours office where the computers are suspicious, the environment is misbehaving, and the exit has decided it needs more paperwork.

Explore the floor, investigate problems, and use your debugging tool to make sense of the systems around you. Sam is helping remotely. That should be reassuring.

It is not reassuring.

PLAYABLE NOW

WHAT'S IN THE CURRENT BUILD

A focused slice of the night shift—built around exploration, investigation, and an office that refuses to behave.

STATUS: ACTIVE

CURRENTLY IN DEVELOPMENT

FAARTY is actively being built, tested, and polished. The current demo is a real slice of the game—not a promise that every haunted corridor is finished.

Built with Phaser + TypeScript.